riscvul
New Member
Posts: 6
Posts: 6
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Post by riscvul on Apr 1, 2015 17:35:24 GMT
Forgive me if this is a stupid question, but I can't seem to find the info I'm looking for.
I have a scene with a world that is quite large. ~2000 units in diameter. because it is large sounds have difficulty traveling to the camera which is ~100-2000 units away from the planet.
When I was previously using audio sources I could increase the distance it took the sound to drop off allowing it to be heard at much greater distances. I cannot seem to find the equivalent settings in Master Audio. I have been compensating by changing the project audio settings global drop-off but that only works for this one scene.
Does Master Audio have control over sound drop-off? If so where?
Thank you
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Post by DarkTonic Dev on Apr 1, 2015 19:51:19 GMT
Yes, it is controlled by your Audio Source Template, which is located right above the mixer. You can alter the templates or create your own, then apply to some existing Groups if you want with the Bulk edit feature.
Existing Audio Source Templates only go up to I think 500 units.
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riscvul
New Member
Posts: 6
Posts: 6
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Post by riscvul on Apr 1, 2015 20:36:09 GMT
Oh ok I see it now. Attached to each sound group is each sound variation and those variations have audio sources on them which are configured by the audio template.
Is it fine to tweak the sources individually or does it have to be through templates? (Granted why wouldn't you make a template).
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Post by DarkTonic Dev on Apr 1, 2015 23:40:45 GMT
You can tweak individually if you like. Those settings will only be lost if you later apply a template to that Group. After Group creation the template changes are not tracked in anything created.
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