TinyMobGraham
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Post by TinyMobGraham on Apr 27, 2015 16:34:05 GMT
I recently upgrade to Unity 5.1.0b3 because it has some bug fixes that are necessary for my project. However, MasterAudio no longer compiles.
Apparently Unity has changed many of the audio importer format settings and the MasterAudioClipManager.cs now has 11 warnings and 11 errors.
I am trying to manually fix these but I'm not entirely sure I am doing it correctly. Do you have a patch planned and/or coming for this?
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graham
New Member
Posts: 6
Posts: 6
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Post by graham on Apr 27, 2015 16:49:18 GMT
I'm just posting a 2nd message with my logged-in account so I can get an email when there is a reply. Thanks!
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Post by DarkTonic Dev on Apr 27, 2015 17:31:07 GMT
Clip Manager doesnt work (invisible) in Unity 5 anyway. Try deleting the file and see if it compiles.
I will fix the error in the next version.
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graham
New Member
Posts: 6
Posts: 6
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Post by graham on Apr 27, 2015 17:47:30 GMT
Yes I noticed the top of the file had a "#if UNITY_5_0" check so it doesn't define the class for Unity 5.0, however I'm in Unity 5.1 now so I changed it to "#if UNITY_5_0 || UNITY_5_1"
I noticed a bunch of similar statements in MasterAudio.cs and many other files which I also updated.
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Post by DarkTonic Dev on Apr 27, 2015 23:54:29 GMT
Ok, I've added that and all the way up to Unity 5.6 for the next version.
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