Hello I was looking through the included Play Maker Actions and I didn't see a basic spawn action. I see the Syncro Spawner Spawn One Action, but I don't think that will work for what I want to do. I spent some time with the included PlayerSpawner script (thanks for that), but I wasn't quite able to get it to do what I wanted from the Play Maker side.
Basically I want to script together a player spawn and checkpoint system. Player object despawns from the killable script, I pass a message to a respawn manager, and respawn the player obejct at a vector 3.
Is this possible with the current Play Maker actions?