chane
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Post by chane on May 19, 2014 2:48:01 GMT
Hello I was looking through the included Play Maker Actions and I didn't see a basic spawn action. I see the Syncro Spawner Spawn One Action, but I don't think that will work for what I want to do. I spent some time with the included PlayerSpawner script (thanks for that), but I wasn't quite able to get it to do what I wanted from the Play Maker side.
Basically I want to script together a player spawn and checkpoint system. Player object despawns from the killable script, I pass a message to a respawn manager, and respawn the player obejct at a vector 3.
Is this possible with the current Play Maker actions?
Thanks, Chane
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DarkTonic Dev
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Post by DarkTonic Dev on May 19, 2014 3:27:22 GMT
Try using the generic Pool Boss Spawn custom action that's included in the newest version. That should do what you want. That's a "spawn something" that doesn't require any Spawner to do it.
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chane
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Posts: 10
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Post by chane on May 19, 2014 4:16:21 GMT
Works like a charm, thanks.
Tip: For anyone else using Play Maker don't forget to reimport Playmaker_CustomActions when you update your CoreGameKit package.
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DarkTonic Dev
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Post by DarkTonic Dev on May 19, 2014 4:23:43 GMT
No problem!
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