My problem now is that there is a gap in the spawning of these game objects.since I'm spawning 10 (both min and max) with Time To Spawn All to 10, it should clearly do it, but then in the wave settings you can set that number to anything equal or less than (Time To Spawn All + Delay Wave)
In fact that's how it was! But when I set Wave duration to 10 I get this error for both Red and Green spawners: Wave TimeToSpawnWholeWave plus Wave DelaySeconds must be less than the current LevelSettings wave duration, occured in spawner: Green, wave# 1, level 1.
After setting TimeToSpawnAll to 10.9 I am getting this error: Wave TimeToSpawnWholeWave plus Wave DelaySeconds must be less than the current LevelSettings wave duration, occured in spawner: Green, wave# 1, level 1. UnityEngine.Debug:LogError(Object) DarkTonic.CoreGameKit.LevelSettings:LogIfNew(String, Boolean) (at Assets/DarkTonic/CoreGameKit/Scripts/Level/LevelSettings.cs:1048) DarkTonic.CoreGameKit.WaveSyncroPrefabSpawner:SetupNextWave(Boolean, Boolean) (at Assets/DarkTonic/CoreGameKit/Scripts/Spawners/WaveSyncroPrefabSpawner.cs:1053) DarkTonic.CoreGameKit.WaveSyncroPrefabSpawner:WaveChange(Boolean) (at Assets/DarkTonic/CoreGameKit/Scripts/Spawners/WaveSyncroPrefabSpawner.cs:279) DarkTonic.CoreGameKit.LevelSettings:SpawnNewWave(LevelWave, Boolean) (at Assets/DarkTonic/CoreGameKit/Scripts/Level/LevelSettings.cs:858) DarkTonic.CoreGameKit.LevelSettings:SpawnOrSkipNewWave(LevelWave) (at Assets/DarkTonic/CoreGameKit/Scripts/Level/LevelSettings.cs:922) DarkTonic.CoreGameKit.<CoUpdate>c__Iterator4:MoveNext() (at Assets/DarkTonic/CoreGameKit/Scripts/Level/LevelSettings.cs:687)