Christougher
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Posts: 0
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Post by Christougher on Sept 16, 2015 11:39:47 GMT
For this playmaker action it asks for a scenario to be able to destroy it... I really want to be able to trigger it's Death Prefab Events immediately but am not using scenarios nor do I really understand what they are. Any chance for a simple KillableDestroyRightTheHeckNow action?
Thanks!
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Post by christougher on Sept 16, 2015 12:03:19 GMT
Ok, I've figured out the scenarios, but what I want to clarify is that I want to bypass the delay that is set in my death prefab settings and just explode it already 
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Post by DarkTonic Dev on Sept 16, 2015 15:31:41 GMT
Would you rather just set the Death Delay to 0 permanently from Playmaker?
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Post by christougher on Sept 17, 2015 11:44:13 GMT
Not permanently, simply call for the death immediately for this particular spawned GO. And would that work if it was already in the middle of the Death Delay countdown? For instance... an enemy has zero hit points and is starting going through its death animation and it will eventually die once the death delay counter hits zero, but then it gets shot again during the countdown and death, destruction and excessive explosiveness happens in immediate glorious fashion.
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Post by DarkTonic Dev on Sept 17, 2015 15:32:25 GMT
Ok cool, I'll put it on the list for the next update.
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