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Post by Metagod on Jun 6, 2014 8:44:31 GMT
I created a sound group, in every variation i set it to random value and random pitch, but it doesn't reflect any change in audio. Is there anything here that i might be missing ?
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Post by DarkTonic Dev on Jun 6, 2014 15:29:13 GMT
How are you triggering the sound, by code, EventSounds or Playmaker? It works for me. If you specify pitch or volume in your code, the randomness won't be used.
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Post by Metagod on Jun 11, 2014 9:08:46 GMT
Yeah, that was the issue, also is there a way to add low pass filter to playlists, i know there's a option for groups but i wanna do it for playlists as well.
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Post by DarkTonic Dev on Jun 11, 2014 16:03:13 GMT
Unfortunately the filter FX don't work all the time on the Playlist Controller. I'm not sure why. It might be because there are 2 audio sources in a single game object? Maybe I should file a Unity bug for it.
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Post by Metagod on Jul 2, 2014 12:06:57 GMT
Please do let me know if there's a fix or workaround available.
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Post by DarkTonic Dev on Jul 2, 2014 15:59:50 GMT
None that I know of. You can of course play music from a Sound Group instead of a Playlist Controller. But it doesn't have all the same functionality.
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