Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Mar 10, 2016 12:37:24 GMT
Hello, the question is quite simple, but i can't seem to find the answer in the manual. The situation is following: I have two syncro spawners, one for spawning enemies, one for spawning background asteroids. I have several waves of enemies which have "time to spawn all" of 5 seconds. According to that, i can't set the asteroid wave time to be longer than 5 seconds, and i need it to keep churning out the asteroids throughout the level. I can make several waves, but i think that's not the point. Any suggestions?
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Post by DarkTonic Dev on Mar 10, 2016 17:06:55 GMT
First of all, you are going to create more waves, unless you want the player to win your game in 5 seconds  . "Game Over: Win" is triggered when the last wave is completed, and it sounds like your one wave takes 5 seconds. Anyway, I'd spawn the asteroids not in a Syncro Spawner (because they have nothing to do with winning the game or not it sounds like) and use a Triggered Spawner instead, Start event wave. Triggered Spawners are not known by the Global Waves you set up and can repeat forever if you like.
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Oshigawa
Full Member
 
Posts: 228
Posts: 228
|
Post by Oshigawa on Mar 11, 2016 9:11:26 GMT
As i said, i have several waves of enemies, and every wave lasts five seconds, the thing is the waves from the asteroid spawner have to match the duration of the enemy spawner (i guess that's why they are called SYNCRO  ). Anyway, it works fine with triggered spawner, thanks 
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Post by DarkTonic Dev on Mar 11, 2016 17:41:39 GMT
They're called Syncro because we wrote it for our first game, where enemies would come from 8 spawners at the same time (syncro) in waves we set up globally.
Cool, no problem.
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