Removed minimal mode choice from EventSounds. Always minimal mode now.
Added a dropdown in EventSounds to select between Legacy and uGUI events if you're on Unity 4.6. Then the other won't be shown or work (so many options in the dropdown now!) Note that any Unity 4.6+ users will now default to uGUI, so if you want to use Legacy events, you will have to switch this dropdown back on each component that uses it.
DF-GUI users will need to re-install the latest Master Audio DF-GUI package to get the Unity 4.6 UI features in the DF-GUI version of Event Sounds.
Added Audio Source Templates feature. There's now a folder at DarkTonic\MasterAudio\Sources\Prefabs\AudioSourceTemplates which holds 4 Audio Source Templates. You can create more if you like. When you turn on Bulk Group Changes for the mixer, there's a button "Apply Audio Source Template" that will do it for all selected Groups.
All Variations created in the Master Audio prefab now use the selected Audio Source Template if you have any.
Added Audio Source Templates feature to Dynamic SGC prefab as well. It affects all Variations created after you select one.
Added "Apply Audio Source Template to All" button on Dynamic SGC and Master Audio. That way you can do it without going into bulk mode.
Post by DarkTonic Dev on Jan 25, 2015 21:53:48 GMT
V 18.104.22.168 changelog:
Refactored Custom Event tracker code to handle scale much better.
Added option in Master Audio Manager window to display all pitch settings as semitones instead of Unity -3 to 3 ranges.
Minor refactoring of all code with ReSharper. Code is cleaner to read now but should not break anything you've already set up.
Added option to EventSounds script to use the UI Slider value from a UI Slider Changed event to set any volume (this is the new default). The old behavior made you specify a volume. Volume Mode dropdown now appears for Slider Changed event only.
Added new Global Command options to EventSounds: Set Master Mixer Volume, Set Master Playlist Volume. All can use slider value.
Added new Persistent Settings Command options to EventSounds: Set Group Volume, Set Bus Volume, Set Mixer Volume, Set Music Volume. All can use slider value.
V 22.214.171.124 (waiting for Asset Store approval) changelog:
Changed label of Weight (Instances) to "Voices (Weight)" for less confusion.
Changed UndoHelper to AudioUndoHelper to avoid conflicts with our other plugins.
Fixed compile errors in optional DF-GUI package.
Fixed volume level bug when using "fade in first song" with zero crossfade.
Fixed fade in bug where it set volume to zero with no fade in (makes FadeOutNow inaudible).
Fixed preview of Sound Group in Dynamic Sound Group Creator. It didn't respect the Group's volume fader.
Fixed bug: FadeSoundGroupToVolume and FadeBusToVolume did not execute their callback if you had it fade faster than 0.1 seconds.
Fixed bug: Caller Despawned Fade stops suddenly instead of fading when TimeScale is zero.
Consolidated all Master Audio menu items under "Window" into a new parent "Master Audio" menu item.
Fixed 2D Toolkit package compile errors due to recent changes in main Master Audio code.
Breaking change (if you have written code): All classes are now in the DarkTonic.MasterAudio namespace. You will need to add "using DarkTonic.MasterAudio;" at the top of all scripts you've written that use the Master Audio API.
Updated Behavior Designer packages to use the new namespace.
Updated DF-GUI package to use the new namespace.
Updated Playmaker package to use the new namespace.
Updated 2D Toolkit package to use the new namespace.
Eliminated CoRoutines in MasterAudio and PlaylistController classes. Ignore Time Scale now only used for "DelayBetweenSongs" script and EventSounds Start event.
V 126.96.36.199 (waiting for Asset Store approval) changelog:
Now Sound Groups from any Dynamic Sound Group Creator game objects in the Scene appear in the dropdown list in our custom Inspectors for Event Sounds, Button Clicker and other scripts!
Renamed UndoHelper to AudioUndoHelper to match the code class.
Fixed bug: Fire Items Created Event in Dynamic SGC would hide the rest of Inspector below that when Master Audio not in Scene.
Fixed bug with manual Master Audio prefab creation and order of scripts not allowing Playlist to play.
Fixed compile error for Windows Store platform.
Fixed a bug with FadeOutNow not working when called immediately after PlaySound.
Updated BehaviorDesigner package with their latest updates.
Moved AudioUndoHelper into main Editor folder. No need for extra folder when it can't be shared with our other plugins. Please delete the old one in DarkTonic\Editor folder when updating.
Fixed compilation for all versions of Unity 5, future, beta and present.
Added 4th Spatial Blend Rule to Sound Groups: "Use Curve From Audio Source". This allows you set to a graph (green line) for Spatial Blend based on distance in the Audio Source. Choices are only visible when Spatial Blend Rule is set to "Allow Different Per Group" on mixer.