It's shown in one of the videos, but you turn off that layer in your camera.
I would definitely watch the videos if you haven't. They are short and informative.
I started to watch the videos, but I don't think they are very well organized. You seem to start off doing things without any intro or explanation as to what or why you are doing anything. It's hard to follow them and get an understanding. I had the same problem with your Master Audio videos. I think there may be some good information in the videos, but it's hard to follow them. They seem to almost assume we know more than we do and skips a lot of vital information and steps.
Thanks for the information. I will turn that layer off.
What the videos show is summarized in the title slide at the beginning and the video title. Intro would just be wasting time IMO.
When I have more time I will make new videos. If you don't want to watch them, that is your choice.
It depends on what you consider intro. I certainly didn't mean a video just talking about the product and not showing anything. I mean that you should have some sort of explanation at the beginning of the video of what you are doing and then how to go about doing it. I don't make idle criticisms. I have watched hundreds of videos for Unity assets and I've seen everything from completely useless videos to absolutely brilliant ones. Some have good audio, some have crappy audio. In some the person speaking is clear and concise and in others they just babble unintelligibly. Some rush through and don't really tell you much and others are meticulously detailed. Yours are by no means crappy, but I've seen better.
I'll tell you what the main issue is with your videos. You may not agree, but as the one who doesn't know your product and is trying to learn I would hope you would take it seriously and consider what I'm saying. When I watch your videos you basically click through the process and say what you are doing from a high level perspective, but you don't explain the steps themselves. For example, in the first video titled "PoolBoss and spawner (Core GameKit) demo (HD)", at the 1:25 mark you start by explaining that you are going to set up the core gamekit and then you proceed to click on the Create button, but without any explanation as to where you even got to the place to click the button or why you clicked that button. In the docs it explains more details such as to click on the prefab and don't drag it into the scene, etc, but not in the video. Then you proceed to start setting up Pool Boss. In this part you start checking/unchecking various checkboxes and not even once say what they are or why you are checking/unchecking them. And then you click another button and start adding items, but don't say why you are clicking the button or any explanation on adding the individual items.
You might think that the details are obvious or unnecessary, but they aren't. To explain something new to a beginner using your system, it is vitally important to explain absolutely every detail of what you are doing. Never gloss over it or rush through a bunch of clicks without explaining yourself. As an example of what I mean, watch a couple of the training videos below from 3DBuzz and see how they are very thorough in explaining steps and details. Notice how they don't assume you know anything about what they are teaching.
Post by DarkTonic Dev on Mar 14, 2016 19:26:43 GMT
The first videos I watches for Unity were from 3DBuzz and they are the best of the best, I agree.
In trying to avoid what I thought were terrible about other tutorial videos, I may have left out some information that is needed. I will keep that in mind when I do the next round of them. Thanks for the explanation. I thought that I explained pretty much everything as I did it, but that may not be true in all the videos. Anyway, the workflow has changed for the better with the addition of Pool Boss and later updates, so the videos should be redone.
Excellent. Thanks for understanding and a willingness to improve them. I'm glad to hear you watched those 3DBuzz videos as well. I have yet to see better tutorial videos than those. If it hadn't been for them, I probably never would have stuck with Unity. When I was a complete Unity beginner, I almost gave up using the engine because I just didn't get how it was supposed to work, but the 3DBuzz training changed all that.