gp
New Member
Posts: 5
Posts: 5
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Post by gp on Mar 31, 2016 19:40:10 GMT
I have 1 wave with duration and 5 syncrospawner with repeat. I don't understand why sometimes gameobjects spawned on the scene just disappear. Suggestions?
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Post by DarkTonic Dev on Mar 31, 2016 21:31:17 GMT
Perhaps you have checked "recycle oldest" on the Pool Boss item you are spawning? That's what it will do it your Preload Qty is set too low.
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gp
New Member
Posts: 5
Posts: 5
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Post by gp on Apr 1, 2016 6:10:04 GMT
No I checked realtime and I don't have recycle oldest on and my poolboss quantities are much lower than the maximum...don't understand why, I'm getting crazy...it's a fps and at the start everything Works pretty well. Then it slowly start to do it. I have a bonus that if you take it it kill everything on stage: after that this problem come up much more...
Don't know if could be that at the beginning I choose recycle oldest but I checked out it since a lot of time, is no more on
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Post by DarkTonic Dev on Apr 1, 2016 15:33:35 GMT
Well I have no more ideas. This is the only report of this issue. Please send me a project that reproduces the bug and I will figure it out.
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