Dynamic sound groups without a bootstrapper scene Aug 22, 2014 1:06:31 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by DarkTonic Dev on Aug 22, 2014 1:06:31 GMT Null checks might not tell you why something is broken if it just silently traps the error. I don't like the idea of that. Are you using a separate Master Audio prefab in each Scene or persisting it?