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Post by Azureart on Sept 1, 2016 20:42:38 GMT
Good afternoon. I recently bought master audio and I'm integrating it into my game. I have 2 main scenes, one is a ui with Master audio gameobject. The other is a level scene with Master audio game object and dynamic sound group too. How do I get master audio to select bus or Plaistow in level and pause the background music on pause. And un pause it on resume. I am using playmaker for the ui scene. How can I get playmaker to select the bus or playing in the level scene and pause it when player presses pause?
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Post by DarkTonic Dev on Sept 2, 2016 0:20:30 GMT
What UI are you using? The default Unity UI, NGui or something else?
In any case you won't need Playmaker to do what you want. We have our own no coding script EventSounds.
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Post by manana on Oct 4, 2022 9:39:32 GMT
I want to integrate a pause menu, but I cannot get Master Audio to actually resume a playlist song from the paused position once I unpause. It always resets to the start of the song. How to change this? No matter if I use Pause/Unpause Mixer/Everything or Pause/Resume Playlist, it resets to the start. I have also tried changing to "New Clip from last known position" but that does nothing as well.
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Post by DarkTonic Dev on Oct 4, 2022 19:26:39 GMT
If it won't unpause, you're probably using Resource files or Addressables. The default behavior for those is to unload after pausing (in case you forget to unpause and cause a memory leak). But you can change that in the Advanced Settings section.
I hope that helps.
-Brian
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