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Post by softwarelogicau on Jul 9, 2014 11:19:20 GMT
Hi, I'm trying to decide between your product and SoundManager Pro. They both look like fantastic solutions for audio, but not sure if you guys can replace what I currently have?? (By the way, I think you sound more professional in this debate: forum.unity3d.com/threads/master-audio-vs-sound-manager-pro.207419/). On the downside, your tutorial vid is pretty short and SoundManager Pro beats you on that front (slower, longer vid and more intuitive - showing how to implement with code if required)... My question is: I currently have manual audio setup in my game (using built in Unity functions) and would like to switch to your product to make future growth easier, but part of my setup involves initial setup of a theme (selected by the player) and this theme then determines which sound files are played for different actions (eg: fire, die etc) so the theme sounds match the theme. I'm currently accomplishing this by allocating the sounds to an audiosource (eg: snd_doublePointSound = snd_FairyTaleDoublePoint;) dynamically during the Awake phase (depending on current theme) and then calling the audiosource as required (eg: snd_doublePointSound.Play()  . Is there a way, using your plugin, for me to trigger a 'doublepoint' sound (as an example) and have it play the sound associated with whatever theme is currently in use? I hope this makes sense...? I'm also asking the guy form Soundmanager Pro the same thing so if you have a solution I would love to hear it first so I can make my decision - thanks. Either way, I think your product looks awesome and am keen to look into your Core Gamekit soon as it also looks great!
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Post by DarkTonic Dev on Jul 9, 2014 16:20:28 GMT
Sound Manager Pro is a good product if you have nothing to manage audio. But you cannot actually compare these 2 products. That thread you read is very old and we have added many many features since that time, whereas SMP hasn't done much. We now have a bulk clip manager, ways to add per-scene audio with zero code, buses, an audio mixer, and several dozen other exclusive features that SMP does not.
Anyway, back to your question. Our video recording program isn't working properly so there will probably be no more videos for a while. Besides that, I believe in short and to the point videos. SMP's first video was the antithesis of what I wanted to do. It was very long and drawn out (many people said it was boring actually). In my opinion it should have been edited down. Code for MA is almost always just one line and you won't need to write any 99% of the time. We have an API website for all the code documentation.
You can do sound "skins" (like your theme) using the Dynamic Sound Group Creator prefab. Just set it up with the same named sounds for each skin, and spawn the one with the theme that was chosen. Those sounds will get automatically added to Master Audio's mixer and are available for playing by name. Couldn't be easier!
I would be curious to hear / see SMP's reply to the same question. As far as I am aware they have no way to do this.
-Brian
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Post by softwarelogicau on Jul 11, 2014 1:28:08 GMT
Thanks Brian. It's great to hear your product has come so far with so many fantastic features. If I'd heard from you earlier, I most likely would have given it a go, but Pat (SMP) replied to me within 15 mins of my question and had the answer I needed (SoundPockets) so I ended up purchasing it and managed to get all my sound done yesterday. In the end, I think both of your solutions would work equally well, he just got in first.
Regarding the tutorials, you should have a look at Camtasia Studio - it's really cheap and is perfect for creating these vids very easily. I've created heaps using it for my other work and it's invaluable. I know you think short is good, but watching your vid I was confused how I would implement a simple playlist of BG music for each scene as it goes way too fast (for me). I know when you know your software it all seems so easy you can just fly through it, but the idea of the video is to show people how easy it is to use, and with a product as powerful as yours, I think you need something better than 4 mins of video if you want to sell more of it. Hope you don't mind my input, just trying to give you honest feedback. Like I said, your product looks awesome!
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Post by DarkTonic Dev on Jul 11, 2014 4:40:03 GMT
Thanks for the input on the videos. I still think that for the majority of users, a "whirlwind video" is better than a long drawn out snail-pace video. I did explain every single thing I did, and rewinding is easy on youtube. I do agree that I need more videos for sure. I wouldn't want to put too much into any one video though. Research shows that isolating short features is more effective. Most people just plain will not watch a 20-minute video.
As far as response time, unfortunately you posted on our forum instead of emailing us. I'm not able to check this forum during the day, hence the delay. Emails I usually respond to instantly, as reading our Asset Store reviews often say.
Would you mind telling me about Sound pockets? I didn't find a description of them on his website or anywhere else. I still hold that this is the superior and more flexible product. There are many many features we have that SMP does not. But I don't think there are any SMP has that we do not. That doesn't mean that SMP wouldn't satisfy all your needs, it's just that you may outgrow it. Not so with MA. We've got all the extra advanced options that lack elsewhere.
Anyway, good luck with your sounds! One thing that is good (for SMP customers) is that SMP will get "for free" some cool things when Unity 5 comes out, like buses and a mixer. Those are things we've already had built in MA for over a year, and Unity decided to copy.
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