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Post by DarkTonic Dev on Jan 5, 2017 16:42:11 GMT
Great stuff!
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thehawk
New Member
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Posts: 4
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Post by thehawk on Jan 5, 2017 20:19:15 GMT
This is such a great share, thank you so much for taking the time to post this (complete with all of the code changes on your blog). Have a drink on me! A couple of things caught me out at first, which others might want to know... - you obviously need to make sure that the Tactical AI demo is working before trying this integration (i.e. add 'level Parts' on layer 8) - that additional Team 1_Shotgun prefab in the MixedEnemies prefab pool also needs the new TacticalAIRagdollDespawner.cs script on its ragdoll Would be brilliant if you developed this into a longer tutorial series - maybe explaining how you're setting up your waves and using WorldVariables to develop a proper game? (I'm new to CoreGameKit and I'm find the video tutorials a bit confusing at times, more showing the features rather than real-world implementation within a game) Similarly, guidance on integrating UFPS would be brilliant (The Tactical AI documentation on the subject is very brief) Now maybe DarkTonic and squared55 can get together to provide an integration package that will mean that all these code changes don't break whenever either of them updates their asset youtu.be/nDshm-DHiCA
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Post by baroquedub on Jan 5, 2017 21:46:31 GMT
Thank you. That's a great addition to the CoreGameKit tutorials... as you say, so many options, so many different ways of setting things up. Probably one of the best assets I've bought but while it's easy to get quite far with it quite quickly, it's also quite a challenge understanding all of its subtleties. Your video (especially leaving the bit in where a setting is a bit off and you stop and explain why) is super useful.
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Post by DarkTonic Dev on Jan 5, 2017 21:50:21 GMT
Quite complex for sure! Explanations go a long way.
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thehawk
New Member
Posts: 4
Posts: 4
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Post by thehawk on Jan 7, 2017 17:54:46 GMT
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Post by DarkTonic Dev on Jan 7, 2017 19:16:29 GMT
Wow, very helpful. Thanks!
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