Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on May 14, 2017 21:03:53 GMT
Great, sent it.
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Post by DarkTonic Dev on May 14, 2017 21:14:51 GMT
Ok will reply tonight with the package.
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Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Jun 23, 2017 19:18:31 GMT
One more thing on this. Syncro spawners have that neat minimum distance spawn limit control. Any way to emulate that with triggered spawners?
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Post by DarkTonic Dev on Jun 23, 2017 19:32:16 GMT
I can see if it can be easily added in a future update. I'll add to roadmap.
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Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Jun 23, 2017 19:38:02 GMT
Great, thanks!
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Post by DarkTonic Dev on Jun 23, 2017 20:29:43 GMT
No problem.
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Post by DarkTonic Dev on Jun 24, 2017 3:37:56 GMT
Actually, no it won't be able to have the Distance Limit control, for the same reason that it can't do elimination waves. Triggered Spawners don't keep track of what they spawn, that would take up too much memory since there are dozens of different kinds of waves on each one.
If they don't know what they spawned, they can't tell the distance. We could do a sphere cast and make sure it doesn't hit anything, but if we hit, we won't know if it hit something that spawned from the spawner or from elsewhere. I'm not thinking that's very useful though?
Removed from roadmap.
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Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Sept 21, 2017 20:16:20 GMT
Actually, no it won't be able to have the Distance Limit control, for the same reason that it can't do elimination waves. Triggered Spawners don't keep track of what they spawn, that would take up too much memory since there are dozens of different kinds of waves on each one. If they don't know what they spawned, they can't tell the distance. We could do a sphere cast and make sure it doesn't hit anything, but if we hit, we won't know if it hit something that spawned from the spawner or from elsewhere. I'm not thinking that's very useful though? Removed from roadmap. Oh how time flies, i wasn't visiting since June. Actually that would be super useful, it doesn't matter where they are spawned from since i'm only using triggered spawners. But it would require at least a tag or a layer filter.
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Post by DarkTonic Dev on Sept 21, 2017 20:18:23 GMT
Ok will add sphere cast with layer/tag filter to the limit control to the roadmap.
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Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Sept 21, 2017 20:27:00 GMT
You're the best, thanks!
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Post by DarkTonic Dev on Sept 21, 2017 21:02:00 GMT
No problem.
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