metagod
New Member
Posts: 1
Posts: 1
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Post by metagod on Jul 30, 2014 12:18:26 GMT
Hi, I am using dynamic sound group creator to handle playlists in multiple scenes, problem comes when m going back to a previous scene, the local playlists doesn't delete themselves from Master Audio Prefab. I checked the auto-remove items on dynamic sound creator but i get this error while loading a new scene :
NullReferenceException: Object reference not set to an instance of an object PlaylistController.get_PlaylistName () (at Assets/DarkTonic/MasterAudio/Scripts/Utility/PlaylistController.cs:1182) MasterAudio.DeletePlaylist (System.String playlistName) (at Assets/DarkTonic/MasterAudio/Scripts/Singleton/MasterAudio.cs:3960) DynamicSoundGroupCreator.RemoveItems () (at Assets/DarkTonic/MasterAudio/Scripts/Utility/DynamicSoundGroupCreator.cs:109) DynamicSoundGroupCreator.OnDisable () (at Assets/DarkTonic/MasterAudio/Scripts/Utility/DynamicSoundGroupCreator.cs:70)
Using Unity 4.5.1
Please reply ASAP.
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Post by DarkTonic Dev on Jul 30, 2014 23:19:56 GMT
Is your Master Audio prefab set to persist from Scene to Scene? If so, why not?
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