Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Oct 1, 2017 13:35:07 GMT
Hi, i just wanted to report a behaviour that i don't know if it's meant to be like that. If you set, for example, Group HP Amount Value with Spawn Quantity set to Variable but no variable assigned in the Damage Prefab Settings & Events of the Killable and change the Spawn Frequency to None or Per Hit/Hit Points Lost, the Console reports that the variable is not assigned. You're not using it anyway, so maybe a warning should be better than an error? Unless it's meant to be like that if the setting is changed on runtime 
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Post by DarkTonic Dev on Oct 1, 2017 18:27:03 GMT
No, that's a bug. I'll make sure it checks that the variable is actually being used before logging stuff to the console. Thanks!
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Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Oct 2, 2017 6:11:41 GMT
Great 
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Post by DarkTonic Dev on Oct 2, 2017 6:14:10 GMT
It's fixed for next update.
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