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Post by Chris on Oct 3, 2017 12:48:27 GMT
Hi
My enemy’s/bullets and players are setup that the collider is a child object.
How do I tell the killable or despawners component to deactivate the parent and not the child?
Thanks
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Post by DarkTonic Dev on Oct 3, 2017 17:58:50 GMT
You need to put the KillableChildCollision component on the sub game object that has the collider, then point it to the parent with the Killable component, if I'm understanding correctly.
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