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Post by starfoxy on Oct 21, 2017 3:03:58 GMT
Hi everyone. I'd like to really tighten up all of my organization of folders before getting too far down the road. Is there any harm in moving the root Core Gamekit structure into it's own parent folder?
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Post by DarkTonic Dev on Oct 21, 2017 5:32:42 GMT
I'm not sure what you're asking. Screen shots or folder paths please.
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Post by starfoxy on Oct 26, 2017 20:29:50 GMT
hey sorry for the delay. By default, when importing Core Gamekit it goes into 3 folders in the root. Editor Default Resources Gizmos Plugins What I'd love is if I could have a folder in the root say, DarkTonic that contains everything else to keep things organized. 
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Post by DarkTonic Dev on Oct 26, 2017 22:12:47 GMT
No, you can't. All those folders are used for particular reasons.
Editor Default Resources is a special Unity folder. Guaranteed to not take up any room in builds because it's only graphics needed for Inspectors and Hierarchy. Most plugins don't use this folder but they should if they have any graphics like that.
Gizmos is another "special" folder by Unity where you have to place Gizmos.
Plugins folder: we place all code there so it doesn't need to recompile unless a code file in Plugins changes. It helps compilation times and is where code that doesn't change (all plugins) should go. Unfortunately, most authors do not place their code here for some reason unknown to me.
If you move Gizmos or Editor Default Resources stuff to elsewhere, your Gizmos and icons will not work.
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Post by starfoxy on Oct 27, 2017 0:58:07 GMT
Sounds good and I appreciate the explanation, thank you.
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Post by DarkTonic Dev on Oct 27, 2017 2:07:55 GMT
No problem. I hate having a million top-level folders as well. But you will need to have probably 5 or so, depending on what you install and what you code.
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