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Post by legingergamer on Oct 25, 2017 18:50:24 GMT
I've created a wave system ![]() where when I use the synchro spawner it will spawn my 10 units accordingly, but when I use the triggered spawner or anything else other than the synchro spawner it won't allow my units to actually appear. In the screenshots it shows that the event exists and that the event is being called but nothing appears. It just has an empty scene with nothing in it. Whereas it works fine when through the normal spawner. Please help
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Post by legingergamer on Oct 25, 2017 18:56:49 GMT
I should also note that I have the SpawnWave() connected to a button just to do testing. in which the coide runs, but no enemies appear or move.
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Post by DarkTonic Dev on Oct 25, 2017 19:14:15 GMT
Does it work if you click "Fire!" on the LevelSettings Inspector next to that Custom Event at runtime? Does it show > 0 Receivers there in the Inspector for that Custom Event? It works for me. How do you have your Custom Event set up (screen shot please)?
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Post by legingergamer on Oct 25, 2017 19:18:55 GMT
The event doesn't fire when I click the button. It does say "Starting wave from triggered spawner: " with the requirements. It also has 1 listener on it which is the trigger. Attachments:
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Post by DarkTonic Dev on Oct 25, 2017 19:28:52 GMT
First of all, your screen shots look like you're on a VERY old version. The UI of the Inspectors hasn't looked like that for I believe about 2 years. Please update and test again. I can't reproduce the problem. You will need to read all "Breaking change" items in every release notes version since the version you have in case that requires any action.
We do not provide support for older versions.
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Post by legingergamer on Oct 25, 2017 19:30:07 GMT
Ahh, I shall update, it's been a very long time since I have worked on unity  I'll update and try again
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Post by DarkTonic Dev on Oct 25, 2017 19:50:59 GMT
Ok, sounds good.
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