BBMcPherson
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Post by BBMcPherson on Oct 27, 2017 5:56:12 GMT
Previously when using the playmaker custom action "Core Game Kit Fire Custom Event" the action called for an event name and an event origin, with origin expecting a vector 3. With the new update it calls for a transform and I'm not sure what it's expecting.
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BBMcPherson
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Post by BBMcPherson on Oct 27, 2017 5:58:30 GMT
Meaning when I select the Event Origin field to select a transform the list is empty and unpopulated. I'm not sure what it's looking for as I can't create a transform as an individual file (I assume it's expecting a file as it opens the filebrowser now, as before it just expected a vector 3)
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BBMcPherson
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Post by BBMcPherson on Oct 27, 2017 6:20:30 GMT
Cant drag transforms into it either
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BBMcPherson
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Post by BBMcPherson on Oct 27, 2017 7:14:51 GMT
Figured out how to use spawn pool boss spawn to work around (was having an issue with playmaker not saving changes to prefabs), but it would be nice to have an action that operated off the old functionality of just a vector 3
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Post by DarkTonic Dev on Oct 27, 2017 19:23:16 GMT
Vector3 does not support the new modes of "listen only on children of game object" and 3 other new modes, so we can't keep that. You can get a Vector3 from a Transform, but you can't get a Transform from the Vector3. I've fixed the action so it can assign Transforms. Attached here. CoreGameKitFireCustomEvent.cs (1.07 KB)
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BBMcPherson
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Post by BBMcPherson on Oct 27, 2017 20:56:32 GMT
Thank you, ill try it when i get off work later
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Post by DarkTonic Dev on Oct 27, 2017 21:40:34 GMT
No problem.
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Post by bbmcpherson on Oct 28, 2017 6:41:47 GMT
New design is faster than before, saves me a few actions every time I use it. Thank you again.
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Post by DarkTonic Dev on Oct 28, 2017 16:07:08 GMT
Any time!
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