Post by Oshigawa on Oct 31, 2017 16:41:46 GMT
Everything's fine except one thing. I'm using CGK Variable INT Get Value ("Enemy Pool Value"), but i get this stuff
I tried removing the variable from world variables and adding it again, but i can't add any variables and i get this error
insert code here
FormatException: Input string was not in the correct format
System.Int32.Parse (System.String s) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Int32.cs:629)
PreviewLabs.PlayerPrefs.GetInt (System.String key) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/Utility/PlayerPrefs.cs:127)
DarkTonic.CoreGameKit.InGameWorldVariable.get_CurrentIntValue () (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/WorldVariables/InGameWorldVariable.cs:49)
DarkTonic.CoreGameKit.InGameWorldVariable.set_CurrentIntValue (Int32 value) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/WorldVariables/InGameWorldVariable.cs:60)
DarkTonic.CoreGameKit.WorldVariableTracker.Init () (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/WorldVariables/WorldVariableTracker.cs:111)
DarkTonic.CoreGameKit.WorldVariableTracker.get_InGamePlayerStats () (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/WorldVariables/WorldVariableTracker.cs:349)
DarkTonic.CoreGameKit.WorldVariableTracker.GetWorldVariable (System.String statName) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/WorldVariables/WorldVariableTracker.cs:198)
CoreGameKitVariableIntGetValue.UpdateVariable () (at Assets/Plugins/DarkTonic/CoreGameKit/PlaymakerCustomActions/CoreGameKitVariableIntGetValue.cs:35)
CoreGameKitVariableIntGetValue.OnEnter () (at Assets/Plugins/DarkTonic/CoreGameKit/PlaymakerCustomActions/CoreGameKitVariableIntGetValue.cs:21)
HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:199)
HutongGames.PlayMaker.FsmState.OnEnter () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:169)
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2670)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2628)
HutongGames.PlayMaker.Fsm.UpdateStateChanges () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2556)
HutongGames.PlayMaker.Fsm.Start () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1851)
PlayMakerFSM.Start () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:501)
Could not find World Variable 'Enemy Pool Value'.
UnityEngine.Debug:LogError(Object)
DarkTonic.CoreGameKit.LevelSettings:LogIfNew(String, Boolean) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/Level/LevelSettings.cs:1231)
DarkTonic.CoreGameKit.WorldVariableTracker:GetWorldVariable(String) (at Assets/Plugins/DarkTonic/CoreGameKit/Scripts/WorldVariables/WorldVariableTracker.cs:204)
CoreGameKitVariableIntGetValue:UpdateVariable() (at Assets/Plugins/DarkTonic/CoreGameKit/PlaymakerCustomActions/CoreGameKitVariableIntGetValue.cs:35)
CoreGameKitVariableIntGetValue:OnEnter() (at Assets/Plugins/DarkTonic/CoreGameKit/PlaymakerCustomActions/CoreGameKitVariableIntGetValue.cs:21)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:199)
HutongGames.PlayMaker.FsmState:OnEnter() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:169)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2670)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2628)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2556)
HutongGames.PlayMaker.Fsm:Start() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1851)
PlayMakerFSM:Start() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:501)
I tried removing the variable from world variables and adding it again, but i can't add any variables and i get this error
UnassignedReferenceException: The variable statPrefab of WorldVariableTracker has not been assigned.
You probably need to assign the statPrefab variable of the WorldVariableTracker script in the inspector.
WorldVariableTrackerInspector.CreateNewVariable (System.String varName, VariableType varType) (at Assets/Plugins/Editor/DarkTonic/CoreGameKit/WorldVariables/WorldVariableTrackerInspector.cs:536)
WorldVariableTrackerInspector.OnInspectorGUI () (at Assets/Plugins/Editor/DarkTonic/CoreGameKit/WorldVariables/WorldVariableTrackerInspector.cs:70)
UnityEditor.InspectorWindow.DrawEditor (UnityEditor.Editor[] editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1240)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)