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Post by beowulfkaine on Dec 2, 2017 17:24:52 GMT
In levels and waves, when you create a level, then a wave. Select, elimination, check pause global waves check completion events. click clone item. Pause global waves does not transfer over.
Also,
in the wave prefab sync spawner, if you create a wave setting then clone it, it copies it as it should, however, if you clone it say 4 times, and modify any of them, they ALL change to what you modified it too. Is this by design?
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Post by beowulfkaine on Dec 7, 2017 19:48:09 GMT
Anyone have any idea about this? I can't figure this out.
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Post by DarkTonic Dev on Dec 15, 2017 3:14:04 GMT
Sorry for the late response but I only saw this now. This forum you posted in is actually for our upcoming game Legends of the Brawl. I never check these and just randomly saw this today. I will move this thread to the Core GameKit forum after your response.
Anyway, I fixed the first bug just now and the 2nd one was fixed last month but I haven't released the update yet. You can email me for the latest beta at support@darktonic.com. Just make sure to attach your Asset Store invoice PDF.
Thanks! -Brian
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