In levels and waves, when you create a level, then a wave. Select, elimination, check pause global waves check completion events. click clone item. Pause global waves does not transfer over.
in the wave prefab sync spawner, if you create a wave setting then clone it, it copies it as it should, however, if you clone it say 4 times, and modify any of them, they ALL change to what you modified it too. Is this by design?
Sorry for the late response but I only saw this now. This forum you posted in is actually for our upcoming game Legends of the Brawl. I never check these and just randomly saw this today. I will move this thread to the Core GameKit forum after your response.
Anyway, I fixed the first bug just now and the 2nd one was fixed last month but I haven't released the update yet. You can email me for the latest beta at email@example.com. Just make sure to attach your Asset Store invoice PDF.