seb33
New Member
Posts: 17
Posts: 17
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Post by seb33 on Jan 18, 2018 17:00:07 GMT
Hi Are there any plans to enable raycast projectiles to utilize killables?
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Post by DarkTonic Dev on Jan 18, 2018 18:29:11 GMT
Nope. Weapons themselves are not in scope. There are no weapons aside from just: spawn and hit existing position via collider.
If you code, you can easily add this and there's a method on Killable called TakeDamage I believe is the one you call.
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Post by DarkTonic Dev on Jan 18, 2018 19:06:04 GMT
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seb33
New Member
Posts: 17
Posts: 17
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Post by seb33 on Jan 19, 2018 21:13:22 GMT
No worries, thanks for the info.
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Post by DarkTonic Dev on Jan 19, 2018 21:48:15 GMT
No problem
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