I have one playlist which is my Menu Music. Another playlist which is my Gameplay Music. My Gameplay playlist has multiple tracks, and I want to randomly pick one to play, then loop on that track for the entirety game session.
I noticed in the tutorial vids that if I "Played Next Clip" in the Sound Event, of a track within the same playlist controller, it will crossfade automatically. For my use case, I can't have my gameplay and menu music share the same playlist because I want to play a track at random that's not the Menu Music track.
Any recommendations how to do crossfade from one playlistcontroller to another? I have a few ideas but wanted to make sure I wasn't going to over engineer this or I'm possibly just taking the wrong approach all together.
Nevermind, I figured it out. I added two actions two my Sound Event. First was to "Fade To Volume" to 0 on the Menu Music. Then second action was to "Play Random Song". Had to play with the "Fade Time" a little bit to get the right value that worked for my use case, probably will be different for others.
Also changed the "Fade Settings" on the MasterAudio gamebject to stop audio of PlaylistControllers when set to zero volume.