kingmob
New Member
Posts: 30
Posts: 30
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Post by kingmob on Jul 31, 2018 1:00:24 GMT
Hi all I'm having an issue where I'm spawning a projectile using a triggered spawner. This projectile uses force in the z position to propel it forward. This all works fine and dandy until I have gone through the first initial prefabs inside of Pool Boss. So if I have 10 items in poolboss, once the 10th one has gone and it starts back at the first one this is where I'm having the issue. No matter what settings I use as far as what the prefab inherits from the spawner, I can't seem to reset the entire prefab once it's despawned. So when triggered spawner is called for the first they're all firing from there 0,0,0 position and rotation. But on the comeback through pool boss the first item has a weird rotation so it fires off in a random direction. Does anyone have any idea on how to reset these values upon returning to the pool so that it can be respawned as a blank variable? I can't find any setting that works and the documentation while good has not led me to the answer. Thanks everyone!
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Post by DarkTonic Dev on Jul 31, 2018 2:04:39 GMT
There is a field on the spawner's wave settings called "spawn rotation mode". Choose a different option there and it will be fixed. The documentation for what all the modes do can be read by clicking on the green question mark in the upper right hand corner of each inspector.
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