namdev
New Member
Posts: 5
Posts: 5
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Post by namdev on Sept 2, 2014 16:06:03 GMT
In DynamicSoundGroupCreator we create one " Sfx" Group with Random pitch & volume. We used one bus to control volume "GameSFX". E.g. :- m_SoundSfxcSetting.value = 0.0; MasterAudio.SetBusVolumeByName("GameSFX", m_SoundSfxcSetting.value); if we set bus volume = 0.0 still we can here sound. if we don't used setting like Random pitch & volume its work proper. please suggest any solution on this .
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Post by DarkTonic Dev on Sept 2, 2014 16:54:25 GMT
Are you saying that random volume makes bus zero volume sounds still audible sometimes? Please clarify. pitch would have nothing to do with it.
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namdev
New Member
Posts: 5
Posts: 5
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Post by namdev on Sept 3, 2014 5:49:46 GMT
Yes ,it is random volume that is causing the issue.
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Post by DarkTonic Dev on Sept 3, 2014 11:32:49 GMT
Ok, I'll take a look and see if I can reproduce and fix the issue. Thanks! I probably won't report back to this thread unless I can't repro. It may be in the next update, check the update thread 
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