Hello, I have only one wave setting that I use for my endless game. I increment the enemies through the repeat wave function using the spawn increase value.
However, when the player dies, I call LevelSettings.RestartGame(); to hopefully restart the wave. The problem is that the wave still has the incremented values from the repeat wave function when I resume the game.
Am I missing a function that I must call to return the wave setting to its initial value?
Hello! I've tested the beta, and the time increase was reset, but the 1st wave spawns one or two extra objects only at the start. The 2nd wave is fine. So the wave spawn count should be 3, 5, 7, 9...etc. But when I call LevelSettings.RestartGame();, it becomes 4 or 5, 5, 7, 9...etc.