Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Sept 18, 2018 13:06:30 GMT
Hi,
new and improved workflow functions a bit different then before, so you can't see the inspector of the prefab in the project until you open the prefabs. When you open it, there's no CreateLevelWaveSettings Prefab button.
Also, there's an error while you're in prefab mode:
NullReferenceException: Object reference not set to an instance of an object LevelSettingsInspector.OnInspectorGUI () (at Assets/Plugins/Editor/DarkTonic/CoreGameKit/Level/LevelSettingsInspector.cs:611) UnityEditor.InspectorWindow.DoOnInspectorGUI (Boolean rebuildOptimizedGUIBlock, UnityEditor.Editor editor, Boolean wasVisible, UnityEngine.Rect& contentRect) (at C:/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1599) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
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Post by DarkTonic Dev on Sept 18, 2018 16:00:57 GMT
I'm not sure what you're saying. Please explain with screen shots. I opened the prefab folder at Plugins/DarkTonic/CoreGameKit/Prefabs and clicked on the only prefab there and there's no error....
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Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Sept 18, 2018 16:57:06 GMT
 Also, when you click on open prefab, you get the usual inspector stuff of the level settings script, no create levelwavesettings, you can do it only by dragging and dropping in the scene 
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Post by DarkTonic Dev on Sept 18, 2018 21:59:24 GMT
I just installed the latest Unity, and it's 2018.2.8, when it works properly. Where do you get 2018.3 and is it even released?
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Oshigawa
Full Member
 
Posts: 228
Posts: 228
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Post by Oshigawa on Sept 19, 2018 6:59:17 GMT
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Post by DarkTonic Dev on Sept 19, 2018 15:51:02 GMT
Ok, grabbing that to see what's up. Will post back when I have a chance to address this.
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Post by DarkTonic Dev on Sept 19, 2018 21:09:49 GMT
I got it compiling, but it doesn't look like there's a way anymore to tell that they have selected the prefab in the Hierarchy instead of in a Scene. So there will be no "Create LevelWaveSettings" button, which means some people will forget to make their own and will get it overwritten when they upgrade the plugin next.
This sucks.
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Post by DarkTonic Dev on Sept 20, 2018 0:02:51 GMT
I've got it fixed, but it works slightly different now for Unity 2018.3+. You will get the "Create" button, which you click to create the Game Object in the Scene.
However, you still need to make that into a prefab before the Create button will go away and you can edit the LevelWaveSettings game object you created. And the Inspector tells you so.
You can email me for the latest beta if you like at support@darktonic.com with your Asset Store store invoice PDF.
Thanks!
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