Post by hurleybird on Oct 5, 2018 0:45:26 GMT
UNetWeaver error: Exception :System.IO.IOException: Sharing violation on path Temp\Assembly-CSharp-firstpass.pdb
at System.IO.File.Delete (System.String path) [0x00073] in <f2e6809acb14476a81f399aeb800f8f2>:0
at Unity.UNetWeaver.Weaver.Weave (System.String assName, System.Collections.Generic.IEnumerable`1[T] dependencies, Mono.Cecil.IAssemblyResolver assemblyResolver, System.String unityEngineDLLPath, System.String unityUNetDLLPath, System.String outputDir) [0x002cf] in C:\buildslave\unity\build\Extensions\Networking\Weaver\UNetWeaver.cs:1862
at Unity.UNetWeaver.Weaver.WeaveAssemblies (System.Collections.Generic.IEnumerable`1[T] assemblies, System.Collections.Generic.IEnumerable`1[T] dependencies, Mono.Cecil.IAssemblyResolver assemblyResolver, System.String outputDir, System.String unityEngineDLLPath, System.String unityUNetDLLPath) [0x0004c] in C:\buildslave\unity\build\Extensions\Networking\Weaver\UNetWeaver.cs:1888
UnityEngine.Debug:LogError(Object)
Unity.UNetWeaver.Log:Error(String) (at C:/buildslave/unity/build/Extensions/Networking/Weaver/Program.cs:20)
Unity.UNetWeaver.Weaver:WeaveAssemblies(IEnumerable`1, IEnumerable`1, IAssemblyResolver, String, String, String) (at C:/buildslave/unity/build/Extensions/Networking/Weaver/UNetWeaver.cs:1896)
Unity.UNetWeaver.Program:Process(String, String, String, String[], String[], IAssemblyResolver, Action`1, Action`1) (at C:/buildslave/unity/build/Extensions/Networking/Weaver/Program.cs:34)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
and
Failure generating network code.
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
On initial import for 2018.2. I think it may have something to do with entity system, incremental, or burst compilers, but it's difficult to pin down because it often requires restarts to go away / come back after fiddling with packages.
I don't actually need the multiplayer stuff yet, and bought the networked version more because I may want those features in the future. Can I just use the non-networked version somehow?