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Post by UnityDev on Nov 28, 2022 15:26:39 GMT
Hello. Thank you for the good asset.
We are currently playing the game in the following order in the title scene.
1. Play game -> 2. Check version -> 3. Specify CDN address as URL downloaded from server -> 4. Download cdn data from that address
I want 'MasterAudio' Asset to be initialized after receiving CDN data, but when I built and tested it, it seems that the addressable is initialized at the same time as it runs.
Is there a way to manually initialize the master audio?
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Post by DarkTonic Dev on Nov 30, 2022 16:31:33 GMT
Probably you just want to disable the Master Audio game object (or instantiate it?) after receiving the CDN. Otherwise it will self-initialize on Awake.
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