paradox
New Member
Posts: 1
Posts: 1
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Post by paradox on Apr 3, 2024 7:16:57 GMT
Hey there,
I have an audio I want to be played by a Dynamic Sound Group. The problem is that the sound is way more quiet than the actual audio. I tried 'Force to 2D' and it does not make a significant difference. The weird thing is if I got to the Dynamic Group Variation, activate 'Play on Awake' on the audio source, disable and enable the audio source component, it plays it in the correct audio. So the issue seems to be there somehow. Any idea/tips what I can/have to change?
Thanks in advance
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Post by DarkTonic Dev on Apr 3, 2024 13:03:22 GMT
So does this problem happen if the Sound Group is not on the Dynamic Sound Group Creator, and you create it directly on the MasterAudio game object? Haven't heard of this issue before.
You may need to private message or email me a Scene that reproduces this.
-B
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