gryvix
New Member
Posts: 2
Posts: 2
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Post by gryvix on Feb 18, 2016 14:15:20 GMT
Hiya,
Just started using Master Audio (and unity), so sorry if it is obvious. I wanted to add rustling sound to trees. The trees are generated with the terrain thingy, so they aren't objects you can add things to.
So I started using reverb zones at chunks of trees.
I created a soundgroup with 1 rustling sound effect (I'll add more when I'm not in testing stages to add variation) then I added an "event sounds" script the a reverb zone, then added a "start" sound trigger. Then I copied the reverb zone so I have multiple reverb zones with the same soundgroup (so I can change one soundgroup to change the sound of all reverb zone)
But only one reverb zone is playing.
Any clue what I'm doing wrong?
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Post by DarkTonic Dev on Feb 18, 2016 16:24:32 GMT
How many voices does the mixer show as playing? If only one, then you'll need to increase the maximum number of that Variation that can play simultaneously, which defaults to 1. Go to the Voices/ Weight field for the Variation and increase it to your desired maximum.
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gryvix
New Member
Posts: 2
Posts: 2
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Post by gryvix on Feb 18, 2016 16:35:55 GMT
OMG that worked! thanks!
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Post by DarkTonic Dev on Feb 18, 2016 17:13:49 GMT
Naturally.
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