sol
New Member
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Posts: 2
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Post by sol on Aug 13, 2016 16:28:50 GMT
I've got six scenes in my project, and MasterAudio works brilliantly in five of them - music plays, I can adjust it from scripts, everything is great. But in the sixth scene, music will play but only VERY quietly, and I can't for the life of me figure out why. Sound effects play at normal volumes - only the music is extremely quiet. I've tried making a prefab of a working MasterAudio object from another scene and bringing that in with no luck. The volume sliders in the editor, including the ones on the PlaylistController, show full volume levels throughout the scene. My audio listener is on my MasterAudio object, as in all my working scenes, so distance between source and listener shouldn't be at play. What could possibly be going wrong?
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Post by DarkTonic Dev on Aug 13, 2016 17:05:19 GMT
Music should be 2D so distance from AudioListener doesn't matter. What "Spatial Blend Rule" do you have selected for the Playlist section and what is the actual Spatial Blend field on the Audio Sources for the PlaylistController set to at runtime for the quiet Scene?
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sol
New Member
Posts: 2
Posts: 2
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Post by sol on Aug 13, 2016 18:40:40 GMT
Thanks for the fast reply!! Spatial blend was for some reason set to 3d on all my playlists and master audios, but it was set to 2d on the playlist in the scene in question! I've shifted all of them to 2D and everything is working splendidly now. Thanks so much!
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Post by DarkTonic Dev on Aug 13, 2016 20:49:45 GMT
You set it in the Master Audio Inspector right? Sounds good.
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