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Post by milliemag on Aug 25, 2016 15:05:40 GMT
Hi,
I'm trying to use Playmaker with Pool Boss for setting up waves of enemies to spawn at preset intervals, and I had a couple of questions. I'm trying to make sure my Game Manager knows that Pool Boss is holding my prefabs to be spawned. Which Playmaker custom actions would I need to call to tell it where to look? And am I correct in assuming that I only need to set up the Pool Boss with my prefabs dropped into the pool and categorized (for example: 'Enemies') to properly access them through a Playmaker action?
Also, I saw you created a tutorial for your Master Audio system using Playmaker. Do you plan to create a tutorial for Pool Boss using Playmaker anytime soon? That would be really helpful.
Thanks, MillieMag
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Post by DarkTonic Dev on Aug 25, 2016 15:27:38 GMT
You can use the custom action "Pool Boss Item Is In Pool" which stores the result in a Boolean. Yes, you only need to set up Pool Boss.
If I have time, I will make a video, thanks!
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Post by milliemag on Aug 25, 2016 15:53:41 GMT
Thanks! And when I use the Pool Boss Spawn action, do I need to have something in the Parent Game Object or Spawned Game Object slots if I want to reuse the prefabs a few seconds later?
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Post by DarkTonic Dev on Aug 25, 2016 23:27:19 GMT
No, that's only if you want to do something with the spawned object after spawning. Or have it automatically reparented. Otherwise you don't need to use those.
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Post by christerf on May 20, 2021 18:27:26 GMT
I can't find any instructions or resources for how to use Pool Boss with Playmaker. Can anyone point me in the right direction? Thanks!
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Post by christerf on May 20, 2021 19:03:15 GMT
I can't find any instructions or resources for how to use Pool Boss with Playmaker. Can anyone point me in the right direction? Thanks! ... and of course 5 mins after I posted that I figured it out, lol. Thanks for this asset and the plugin, I think it's gonna work great for my game!
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Post by DarkTonic Dev on May 20, 2021 19:34:23 GMT
No problem.
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