whshhh
New Member
Posts: 6
Posts: 6
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Post by whshhh on Nov 8, 2016 18:06:06 GMT
Hello everyone, I'm a new user of Unity with MasterAudio and I'm at the beginning of a whole game audio production, actually starting to implement voices on my NPCs. I was wondering if there is a way for my dialog's character to be cut by a new one when both are played with 2 successive animations for example (with custom events) Actually both overlaps. I know it's possible with MA to stop varaiations within a sound group with "Dialog" variation mode but is there a larger limitation? like creating a kind of "dialog category" (if 2 dialog groups are played at same time, we choose to stop the oldest or reject the new one for a same character..) Otherwise I'll have to put some "stop all sounds of transform" events at the begining of many animations.. Thx by advance!
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Post by DarkTonic Dev on Nov 8, 2016 19:47:25 GMT
Buses have the stop oldest option when you enable voice limiting on them.
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