magique
Full Member
 
Posts: 194
Posts: 194
|
Post by magique on Jun 1, 2019 18:12:49 GMT
I'm setting up TriggeredSpawnerV2 object for doing repeated waves of undead enemies. I have the Wave Completed option set to items Eliminated. However, even if my items are not eliminated, the repeats occur after the repeat pause time. Now, I'm not using Killables, but I had thought that when the spawned objects were despawned then that would be when it considered them eliminated, but that doesn't seem to be the case. Do I need to make these Killables in order for this to work?
|
|
|
Post by DarkTonic Dev on Jun 1, 2019 18:39:08 GMT
No you don't.
You'd have to get me a project so I can see if it's a bug or not. There are so many settings I'd need to check.
|
|
magique
Full Member
 
Posts: 194
Posts: 194
|
Post by magique on Jun 2, 2019 2:33:24 GMT
I figured it out. It was because of a strange way I was doing my spawning. I actually have it spawn a prefab that itself spawns the enemy after performing some other tasks. But that spawner was being despawned itself and that was what it was counting as being eliminated so it allowed the next wave to spawn. Sorry for the non-issue.
|
|
|
Post by DarkTonic Dev on Jun 2, 2019 3:19:03 GMT
Well, good to know that the code wasn't buggy  Thanks for reporting back.
|
|