Prefab with navmesh agent teleports Sept 13, 2019 18:53:27 GMT Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by illustrator on Sept 13, 2019 18:53:27 GMT Then to another problem. Some of the spawned prefabs with navmesh agent seem to be "teleporting" to undesired point on the terrain after they are spawned.I found this:answers.unity.com/questions/799702/navmesh-agent-teleporting.html"disabling the navmesh component works aswell like this guy said and then reenable after a certain time."and"disabling the navMesh agent and then using a coroutine to enable a few frames later seems to have worked."I noticed that there is an option in Pool boss to "enable NavMeshAgent". I suppose there is no delay between the spawning and enabling the NavMeshAgent in pool boss? If not could you add some delay?