eomono
New Member
Posts: 11
Posts: 11
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Post by eomono on Apr 23, 2020 12:07:01 GMT
Hello!
In our game, players can choose a type of character voice from around 10 types, which comes with 15 sounds clips each.
We already have a list of around 100 sound groups on our group mixer and we are hesitant of adding all of these character voice sounds when in reality only 2 or 3 types will be used each match.
What would be the best way to load to the group mixer only the sounds that the player will use on that instance during runtime?
Thank you!
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Post by DarkTonic Dev on Apr 23, 2020 20:09:55 GMT
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eomono
New Member
Posts: 11
Posts: 11
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Post by eomono on Apr 24, 2020 7:49:25 GMT
Awesome! This is perfect! Thank you so much!
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Post by DarkTonic Dev on Apr 24, 2020 15:05:24 GMT
No problem.
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