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Post by Chris on Sept 29, 2021 22:07:18 GMT
I would like to know what would happen if you reach Unity's max real voices limit, would Unity look at Master Audio's importance to know what to stop? Or is it arbitrary. If so, is there a master voice limit option in Master Audio?
I have grouped my sound effects into MA's groups/buses, and understand that I can set limit on each of those individually, however, what I need is to only play what I set as the most important across all those groups, not just within them.
Hoping this Master Audio importance data is used by Unity, if not maybe there is a simple fix?
Thank you!
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Post by DarkTonic Dev on Sept 30, 2021 15:24:59 GMT
Yes, we're still using normal Audio Sources so Importance field works regardless of Master Audio caring about it. There is also a feature you can turn on called "Use Distance Priority" in Advanced Settings. You can read about it here: www.dtdevtools.com/docs/masteraudio/AdvancedSettings.htmYou can also use the Ambient Sound script so that extra inaudible sounds aren't playing - you may not hit the limit that way. Let me know if that answers your question. -B
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