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Post by scornflake on Dec 4, 2021 8:52:28 GMT
It seems its possible to setup specific effects in a Unity Audio Mixer via groups. case in point; I want to apply a low pass when underwater. In MA while I can assign a group to a bus. How do I further refine the MA audio group and say "hey; all your audio sources should go to unity mixer audio group "foo"" ? Entirely possible I'm missing something in the way MA works. Or heck ... unity. The unity docs suggest I set the output on the audio source to the group I want. I just don't see how to do that @ runtime, with MA. thoughts? Is it just up to me to set the specific audio groups myself? or is there a "better" MA way to achieve this? To be more specific; I'm wanting to set a certain bus to use a specific audio group. Just don't see how. Attachments:
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Post by DarkTonic Dev on Dec 4, 2021 17:32:01 GMT
Yes, all Audio Sources can to go a mixer channel. However with our flow it makes a lot more sense to only use that at the Bus level. So...
Buses route to the mixer, not Groups. The Bus shows router controls in the Inspector by default.
Also, there's a "RouteBusToMixer" API as well as function in EventSounds if you want to do it at runtime.
-B
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