First of all I have to say that MasterAudio is an amazing asset and it's rich in functionality. I'm currently having a problem in regards to pausing the game. In the pause menu I'm setting the timescale to 0 but MasterAudio keeps running. I'm using PauseEverything to resolve that, however if there is an active function/coroutine like FadeSoundGroupToVolume, I have no way of pausing that. Any recommendations on how to deal with that? Thank you.
Yeah, we worked hard to make time scale not affect the audio actually. That was undesirable most of the time. There is no way to do what you're asking currently. I could see if I could fix that for the next update. I'll add to the roadmap.