|
Post by jaytholen on Aug 9, 2022 11:14:31 GMT
Howdy! I have a sound group with like ~40 variations of player taunts that trigger after you blow up bad guys, not unlike those in Duke Nukem. The problem I'm having is that it seems to pick the same quip to start with every time, even thought it's set to Randomized. Is there a way to set the pool to refill differently via code?
|
|
|
Post by DarkTonic Dev on Aug 9, 2022 14:34:09 GMT
No. It doesn't do that in my tests. You might try waiting a random amount of time before starting playing the sounds, it could be time-related.
|
|