|
Post by danosono on Oct 13, 2022 1:29:39 GMT
Hello again 
INFO:
I am still using the previous version of MasterAudio OO but I purchased the 2022 version.
My game (https://youtu.be/PfN_EZkC7Tk) is finished (I guess LOL) and builds/plays for Windows.
I have a steam store page built (not published) and I want to keep the same project (maybe I should fork it) and build the steam version.
The two differences for the Steam version will be Extra Master Audio Playlists and Steamworks Complete by Heathen Engineering.
The steam version will have more playlists PLUS I want to sell more playlists as downloadable content (the game is free).
QUESTIONS:
What is the best approach for: 1) having one MasterAudio playlist for the Windows build BUT a different set of playlists for the Steam build --- could I have two MasterAudio instances and load them conditionally based on the build target?
2) having extra playlists as paid DLC --- I think this question may be out of scope here but any advice or direction would be appreciated
Thanks!
danosono
|
|
|
Post by DarkTonic Dev on Oct 13, 2022 14:26:53 GMT
Yes, I think you could for #1. #2 you'd probably download them as a bundle when the IAP is confirmed paid.
|
|
|
Post by danosono on Oct 17, 2022 11:30:38 GMT
I ended up forking the project (yikes!) - Master Audio is not in the scene and this works great. I also upgraded both versions to MA2022 without incident. Thanks!!
|
|
|
Post by danosono on Oct 17, 2022 11:31:20 GMT
LOL, "Master Audio is **now** in the scene ... Closed
|
|
|
Post by DarkTonic Dev on Oct 17, 2022 14:23:46 GMT
Thank you, glad it's working for you!
|
|
|
Post by danosono on Nov 7, 2022 2:30:57 GMT
may I reopen this?
For the Steam fork only,
The game has 2 playlists currently on MasterAudio. I want to add multiple more playlists as DLC.
If I add them now, the song files will be automatically included in the build which would more than double the download size.
Is there a way to dynamically create playlists or stage them to be loaded if the DLC is unlocked?
Or maybe create the playlists (alongside the 2 existing ones) but add no songs to them and then add the songs if the DLC is unlocked?
Thanks!
|
|
|
Post by DarkTonic Dev on Nov 7, 2022 5:08:28 GMT
Yes, you'd load up a bundle or other packaged file and instantiate a Dynamic Sound Group Creator with the music assets in it.
|
|