bbjones
New Member
Posts: 11
Posts: 11
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Post by bbjones on Nov 6, 2022 4:55:07 GMT
I have a few sound FX setup which are all one shot like gunshots etc and they seem to work fine.
I've now added a looping sound FX for a beam gun which should only sound and loop while the beam is active. I added EventSounds to the game object that is enabled when the beam is turned on, and it is disabled when the beam is off.
The sound FX is flagged to loop.
It starts looping correctly when the beam starts, but doesn't stop when the beam ends and the game object is set to inactive.
What am I missing?
Cheers
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Post by DarkTonic Dev on Nov 6, 2022 6:08:05 GMT
Could you show me what you did for making it disable when the beam is off? It could be done incorrectly.
I think you could remove that part of the configuration, and instead do this:
On the Sound Group for the Sound Group in question, set Caller Despawned Mode to "Stop". That should do it automatically without requiring Event Sounds setup.
-Brian
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