trez
New Member
Posts: 3
Posts: 3
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Post by trez on Jan 6, 2023 22:53:08 GMT
Hello, Friends!
I'm using Master Audio for a project, using Playmaker and the included Master Audio Playmaker actions.
I have a sound group with a clip that allows 5 voices.
I'd like to fade the clip on a per-object basis.
In this scenario, imagine there are 5 flamethrowers. Each one of them has their fire's intensity animating in/out. I need the sound of the fire to animate in/out along with them.
I've not been able to find a way to do this on a clip/object basis. Obviously I can fade out the group, but that does not work for my needs in this case.
I'd appreciate any advice - please consider that I'm using Playmaker, and not writing scripts.
Thank you, and I'll reply with results from any suggestions!
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trez
New Member
Posts: 3
Posts: 3
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Post by trez on Jan 6, 2023 23:18:04 GMT
To add to my question:
The PM actions offer 'Master Audio Variation Get Props', which lets me retrieve the volume, but I see no action for SET Props. If such and action existed, in theory I could use a float interpolate action to set the volume for that variation.
But a better solution (as I imagine it working) would be to have a 'Fade Variation' action, or something similar
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Post by DarkTonic Dev on Jan 7, 2023 0:01:57 GMT
If you have a handle on the actor (Transform) that played the Sound Group, you can use the Custom Action "Master Audio Fade Sound Group Of Transform", which will fade all Variations of the Sound Group played by that transform to whatever volume. Hopefully that does the job for you?
-Brian
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trez
New Member
Posts: 3
Posts: 3
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Post by trez on Jan 7, 2023 2:27:45 GMT
Dear Developer, There is a method to fadeOut MasterAudio.FadeOutAllSoundsOfTransform Is there a method for fadingIn?
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Post by DarkTonic Dev on Jan 7, 2023 6:55:19 GMT
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