lus6
New Member
Posts: 3
Posts: 3
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Post by lus6 on Apr 6, 2023 7:45:37 GMT
Hi. I love MasterAudio. I'm using it
My game has 3 scenes in total.
In the first scene, I used Dynamic SoundGroup Creator to play background music with playlist setting
Moving to the second scene, the DSGC playlist in the second scene does not play automatically
What should I do?
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Post by DarkTonic Dev on Apr 6, 2023 18:33:25 GMT
Yes, there's no reason it would. What you can do is create a Custom Event in the DSCG (or one that exists in the Master Audio game object), then fire that Custom Event by specifying it should be fired on the DSGC when the items are done being created. Then, you would need to use an Event Sounds component on a game object in the Scene to play the playlist when that Custom Event is fired. That's exactly why we added the Custom Event area to DSGS actually.
Brian
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lus6
New Member
Posts: 3
Posts: 3
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Post by lus6 on Apr 11, 2023 6:49:58 GMT
There are three scenes in total. How do I automatically play background on Playlists when I check MasterAudio on Persis Cross Scenes and load only Dynamic SoundGroup Creator at the start of the scene?
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Post by DarkTonic Dev on Apr 11, 2023 13:00:20 GMT
I just answered that question in my previous post. I'll summarize again.
1) Create or use a Custom Event to fire when the DSGC's items are done being created. 2) Use the UI of the DSGC to select that Custom Event to fire at that time, on the DSGC. 3) Have a GO in the Scene that listens for that Custom Event and starts the Playlist.
-B
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