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Post by starfoxy on Apr 29, 2023 18:06:42 GMT
Hi there, I am using:
MasterAudio.PlaySound3DAtTransformAndForget
and it works fine however it plays the sound initially, let's it finish playing and only after that will play it again.
I would like to set this up for a rapid fire gunshot, not a single shot - wait - then shoot again. I have tried playing with the voices/weight but it gives results ranging from the same as above to what sounds like a mic feedback loop.
Is there any way that I can play the first shot and whether it has completed or not, will play a second shot and so on (without interfering with the shot sound currently playing before it)?
Thank you kindly.
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Post by DarkTonic Dev on Apr 30, 2023 14:37:55 GMT
Not sure why you're hearing a mic feedback loop, however there should be multiple sounds playing at that point. You can verify by looking at the Master Audio Mixer during runtime. At the left of the Sound Group row, there will be a number indicating the number of voices playing at all times.
Ah, you may have messed with the Retrigger Percentage field for the Sound Group. Make sure that's at 100% so it won't "take over" an already playing sound ever.
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