|
Post by bigbrainz on May 18, 2023 1:49:20 GMT
Howdy! Just updated from 2021.3.25 to 2022.2.19. Occasionally we start getting a ton of these errors in WebGL. I don't suppose you're heard of this? We're trying to figure out if it's Master Audio or maybe something we're doing ourselves. Alternately, is there a way to quickly disable Master Audio so we can test without it to narrow things down? FMOD returns error code 36 (FMOD_ERR_INVALID_HANDLE) executing setRelativeAudibility
./Modules/Audio/Public/AudioSource.cpp(1574) : Error executing dspHead->setRelativeAudibility(relativeAudibility) (An invalid object handle was used. )
I found a unity thread that thinks it's related to audio sources getting destroyed: forum.unity.com/threads/fmod-returns-error-code-36-fmod_err_invalid_handle-executing-setrelativeaudibility.1377675/
|
|
|
Post by DarkTonic Dev on May 18, 2023 12:50:11 GMT
No idea. We don't make games in WebGL but we make sure it compiles in WebGL. Let me know what you find out.
-Brian
|
|
|
Post by bigbrainz on May 18, 2023 21:25:03 GMT
It was messy enough that we just had to go back to 2021. Apparently they've fixed it in 2023, but haven't bothered to push the fix to 2022. Hopefully they do that soon:)
|
|
|
Post by DarkTonic Dev on May 19, 2023 23:15:27 GMT
Ok that's unfortunate...
|
|