I have an EventSounds.cs on the parent gameobject of the gameplay level and this has two actions: 1) FadeOutAllOfSound (to stop menu song) and 2) PlaylistControl > Play Random Song (to play a random song from the set playlist)
So I can't just stop the playlist because it would only stop it once and I want the toggle / bool to be set so the player can go without playlist music indefinitely between gameplay sessions.
I will need to call the playlist via script and then I could check the bool. I don't see a bool-check on EventSounds.
Thanks for helping me think through this; more educational.